I expected my experience with the Fusion 360 software to be uncomplicated and a smooth process, yet unfortunately, I was wrong. However, it did start out great as I was able to sketch a shape and extrude it easily. Creating the holes for the numbers was where it went left. I had no problem figuring out how to place the holes; deleting them turned out to be much more difficult. I had originally placed a hole through the whole cube I had constructed just to see what I should do in order to know how to place them for later reference, but when I attempted to delete said hole with the button that said delete, I would receive a system error message. Ultimately, after some trial and error, I figured out I had to delete all of the rounded edges (I don’t remember the actual term for it) for the system to finally allow me to delete the through-hole I originally placed. Furthermore, with my blank cube, I had to place all of the holes individually and place them in the correct spot on the first try since I could not figure out how to move them. On top of that, there was not a single frame of reference for me to be able to coordinate the holes, not any x-y axes points nor any pre-set spots that they could be placed on like what can be used when constructing google slides. In the end, I enjoyed the experience since it made me a little more familiar with what we may be doing more of in the future while also allowing me to make something out of nothing.

